Hull

The hull is the actual part of the ship that needs to be protected before systems begin to fail.

All listed stats are for small ships. To increase size and stats use the following table

Medium: Cost +110%, Hull x2

Large: Cost +230%, Hull x3

Huge: Cost +360%, Hull x4

A hull breach almost always means that the ship is in trouble. Every time you take 3 Hull damage, roll on the following table for results

Hull
Titanium Hull> 5 Hull> 1000Cr> Ignore 5 Damage from heat

Adaptive Alloy Hull> 7 Hull> 3000Cr> Ignore 3 Damage from Ballistics

Grooved Hull> 9 Hull> 5000Cr> Ignore 5 Damage from Projectiles

War Hull> 11 Armor> 7500Cr> Ignore 7 Damage from all weapons

Repair
Repairing requires welding tools.

Damaged hull require the following rolls to repair. Each roll means 3 hours of repair time. 1 successful roll must be made to restore one point. A Failure increases each next roll requirement by 1. It also requires 5% of its initial cost in scrap metal for each attempt. On failures, the parts are not used.